Table of Contents

Class Material

Namespace
Material

The Material is an Entity that contains visual definition that can be applied to the Components of the scene

Base class: Entity

classDiagram
    class Material
    Entity <|-- Material
    Material : +core.String Name
    Material : +core.Ident Id
    Material : +core.Boolean DepthTestEnabled
    Material : +ENUM BackFaceMode

Functions accepting this type or a list of this type as a parameter:

Material