OPTIMIZE MESH – Polygon optimization/reduction algorithms

Decimate : Process existing mesh and reduce polygon count

Remove Holes : Remove holes features from geometry

Hidden Removal : Automatically delete parts, patches or polygons not viewed from a sphere around the scene

Smart Hidden Removal : Delete parts, patches or polygons not viewed from a set of camera automatically generated. Allow to consider empty cavities (cockpit, engine area,…)

Replace By Box : Replace selected parts by their Bounding Box (Axis-Aligned BB or Oriented BB)

Bake Texture Maps: Create textures maps (Diffuse, Normal, MaterialID, PartID) out of the selected parts, providing they have UVs.



The Optimized Mesh Menu contains advanced mesh data optimization algorithms:


Menu option

Description

Keyboard Shortcut

Repair Mesh

Start an automatic reparation of the existing mesh : connected meshes fusion, face automatic orient, …


Create Normals

Create normals on polygons


Orient Faces

Check faces and normals orientation consistency


Invert Orientation

Invert selection orientation


Triangularize

Convert the entire mesh selection in triangles


Equilateralize

Force use of equilateral triangles


Quadify

Force use of quads when possible


Identify Patches

Only for tessellated models : start identification of former CAD information


Explode Patches

Split geometry at patches level


Explode Part y Materials

Create one part out of the selected part(s) by material applied on the patches


Delete Patches

Remove all CAD information


Create Lines

Convert CAD information in free edges


Delete Lines

Delete free edges. Improve FBX export.


Explode Connected Meshes

Split combined geometries in multiple unconnected entities