Advanced Mesh Data Process
OPTIMIZE MESH – Polygon optimization/reduction algorithms
Decimate : Process existing mesh and reduce polygon count
Remove Holes : Remove holes features from geometry
Hidden Removal : Automatically delete parts, patches or polygons not viewed from a sphere around the scene
Smart Hidden Removal : Delete parts, patches or polygons not viewed from a set of camera automatically generated. Allow to consider empty cavities (cockpit, engine area,…)
Replace By Box : Replace selected parts by their Bounding Box (Axis-Aligned BB or Oriented BB)
Bake Texture Maps: Create textures maps (Diffuse, Normal, MaterialID, PartID) out of the selected parts, providing they have UVs.
The Optimized Mesh Menu contains advanced mesh data optimization algorithms:
Menu option |
Description |
Keyboard Shortcut |
Repair Mesh |
Start an automatic reparation of the existing mesh : connected meshes fusion, face automatic orient, … |
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Create Normals |
Create normals on polygons |
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Orient Faces |
Check faces and normals orientation consistency |
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Invert Orientation |
Invert selection orientation |
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Triangularize |
Convert the entire mesh selection in triangles |
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Equilateralize |
Force use of equilateral triangles |
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Quadify |
Force use of quads when possible |
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Identify Patches |
Only for tessellated models : start identification of former CAD information |
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Explode Patches |
Split geometry at patches level |
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Explode Part y Materials |
Create one part out of the selected part(s) by material applied on the patches |
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Delete Patches |
Remove all CAD information |
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Create Lines |
Convert CAD information in free edges |
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Delete Lines |
Delete free edges. Improve FBX export. |
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Explode Connected Meshes |
Split combined geometries in multiple unconnected entities |