crack edges

combineMeshesByVisibleMaterials

createTangents

deleteNormals (remonter si dans le menu MESH)

explodeVertexCount

extractNeutralAxis

noiseMesh

proxyMesh (remonter si dans le menu OPTIMIZE MESH, ou nouveau menu MESH TOOLS?)

replaceByConvexHull

Voxelize


bakeUV


sawWith...


convertNormalMap

orientNormalMap


orientNormals