UV Handling
UV – Manage texture coordinates
Generate UV by Projection : Automatically create Texture coordinates by projection (cubic, BB, custom)
Generate UV by Unwrapping : Automatically generate UV fit by unwrapping
Repack UV : Automatically fit all UV islands to the [0,1] UV space
Normalize UV: Automatically scale UV to the [0,1] UV space
Swap UV Channel : Invert UV from 1 UV channel to another, when multiple UV channels exist on the selected part(s)
Remove UV : Clean UV from selected channel
UV Viewer : Open UV 2D representation