UV – Manage texture coordinates

Generate UV by Projection : Automatically create Texture coordinates by projection (cubic, BB, custom)

Generate UV by Unwrapping : Automatically generate UV fit by unwrapping

Repack UV : Automatically fit all UV islands to the [0,1] UV space

Normalize UV: Automatically scale UV to the [0,1] UV space

Swap UV Channel : Invert UV from 1 UV channel to another, when multiple UV channels exist on the selected part(s)

Remove UV : Clean UV from selected channel

UV Viewer : Open UV 2D representation