UV Menu

The UV Menu contains algorithms for UVs (texture coordinates) creation and management:
Menu option  | 
Description  | 
Keyboard Shortcut  | 
Generate UV by Projection  | 
Automatically creates Texture Coordinates (UV) by projection (on Bounding Box, on Box, From view...)  | 
|
Generate UV by Unwrapping  | 
Generates UV fit by automatically cutting and unwrapping meshes  | 
|
Repack UV  | 
Automatically packs all UV islands in the [0,1] UV space  | 
|
Normalize UV  | 
Automatically scales UVs to the [0,1] UV space  | 
|
Swap UV Channel  | 
Inverts UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)  | 
|
Remove UV  | 
Cleans UVs from the selected channel on the selected Part(s)  | 
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Copy UV  | 
Copies UVs from 1 UV channel to another, when multiple UV channels exist on the selected Part(s)  | 
|
UV Viewer  | 
Opens a UV 2D representation  | 
CTRL + U  |