Main Toolbar

The Main Toolbar contains shortcuts to Pixyz Studio main functionalities:
| Item | Description | 
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 | Used to import CAD/3D models using the Import Wizard window See also: Import Wizard | 
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 | Used to import CAD/3D files in the scene See also: Importing Files, Supported File Formats | 
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 | Used to export the current scene to a supported file format See also: Exporting Files, Supported File Formats | 
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 | Used to save the current project | 
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 | Used to reset the current Pixyz scene | 
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 | Opens the Material Editor, containing all materials available in the current project | 
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 | Opens Pixyz Studio's Function List | 
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 | Temporary visual override of all materials visible in the scene using predefined shaders/materials: 
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 | Backface culling rendering modes: 
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 | Use to switch the viewport display between visible occurrences (visibility or inherited visibility ON) and hidden occurrences (visibility or inherited visibility OFF) See also: Showing and Hiding Entities | 
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 | Fits camera-view to the selection (or to all objects in the scene if no selection) | 
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 | Use to switch to fullscreen viewport display. Click F11 key again (or ESC), or the "Windowed" button to exit fullscreen mode (this button is located in the lateral toolbar: move your mouse to the right-hand side of the screen to display it) | 
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 | Drop-down list used to set the camera-view to predefined camera orthographic views, and to set the camera type (perspective or orthographic) 
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 | Used to select the type of geometries that can be selected in the viewport using the select mouse: Part (default mode), Connected Mesh, Patch or Polygons | 
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 | Toggle ON or OFF to activate the transformation gizmo displayed in the viewport, and used to move a Part in the scene. Use the parameter "Move Pivot Only" to adjust only the pivot point's position and rotation for the selected Part. 
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 | Displays native CAD representation (CAD faces). They are represented as primitive wireframes | 
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 | Displays wireframe: mesh edges are drawn in the viewport | 
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 | Displays shaded mesh: polygon faces are drawn in the viewport | 
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 | Displays mesh outlines information. Outlines are either CAD patches boundaries (displayed black by default) or Lines (displayed white by default). | 
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 | Displays vertices (CAD points, free vertices, point clouds) | 
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 | Displays the skeletons of rigged models when existing | 






















