• Create UVs


Create AABB projected UVs. As this function changes data at Mesh level, any modification to a Mesh will be visible for each GameObject using that Mesh, regardless of the input.


This Feature create new primary UV set. The size and the channel can be set in the menu. 


WARNING         Pixyz will override the existing UV set.




  • Create UVs for Lightmaps 


Generating Uvs for lightmaps has never been so simple and quick. Before using the Unity lightmapper, create your to UVs Lightmaps on UV2 directly into Unity through the toolbox.

The resolution and the padding can be set in the menu.


Caution: Pixyz will override the existing UV set.