Unity allows you to create URP (Universal Render Pipeline) or HDRP (High Definition Render Pipeline) projects in order to either focus on performances or on quality rendering. 


The Pixyz Plugin is fully compatible with Standard 3D project, but not totally with URP or HDRP project. Here is a list of the function compatibility at the moment:


NOTE                The full compatibility is one of our priority in our roadmap to let you use Pixyz Plugin across all your Unity projects, regardless their Rendering pipeline. 




Unity URP scene

Unity HDRP scene

Import



Import: Model's Mesh

OK

OK

Import: Model's Material(s)

OK(1)

NOT OK(2)

Hierarchy modification

OK

OK

Mesh Quality

OK

OK

LOD at import

OK

OK

Toolbox



Mesh functions (Repair, Decimate, Remove Hidden, Z-fighting)

OK

OK

Create Colliders

OK

OK

Merge functions

OK

OK

Retopologize Functions

NOT OK(3)

NOT OK(3)

Pivot Point

OK

OK

Create UVs

OK

OK

Normals

OK

OK


(1) Only the Surface Inputs from your URP's shader are handled at the moment. According to the format you're using, Metallic can be retrieved. (On FBX, the metallic map doesn't exist)

(2)HDRP Shader is very particular since it merges all the texture's channels (Albedo, Smoothness, Normal, Metallic, Detail Mask) into one texture. Pixyz doesn't handle this conversion yet so if you model is made of textured materials, the maps are not retrieve. If it's standard one, then it works.

(3) Only Retopologize functions with baking don't work


WARNING        Using the Rule Engine or LOD Tool calls the Toolbox functions. Expect the same compatibility. 



Realistic materials library for your HDRP & URP scene


Unity offers you a free Material library for URP & HDRP scene. You can access it from here.