Update 2020.1.1.8

New

  • Add "Repair Instances" feature at import to create instances from similar parts
  • Add « Yes for all » option when unpacking prefab from toolbox
  • Add basic README at the package root

Improved

  • "SolidWorks" format: Add support for version 2020
  • "Revit" format: Add support for version 2020
  • "NX" format: Add support for version 1899
  • "Parasolid" format: Add support for version 32
  • "PLMXML" format: Add ExternalFile support
  • "STEP" format: format improved to avoid missing parts
  • "All formats": Add a default material import when an unknown type of material is used
  • Add a precision to evaluate if a CAD Curve is closed or not
  • Disable automatic patch merging for PXZ files to increase performances
  • Add serialization of colliders generated with the toolbox when creating a prefab

Fixed

  • "3DXML" format: Fix potentially missing metadata at import
  • "USD" format: Fix disconnected meshes at import (using format indexation)
  • "CGR" format: Fix potential crash when reading some PMI
  • "Alias" format: fix precision issue with the mode "By layer (one part by layer)"
  • "Pixyz" format: Fix missing components located on root node at import
  • "Pixyz" format: Fix potential crash when importing pr manipulating an old *.pxz file (prior to version 2020.1)
  • "Revit" format: Fix long delay upon reading metadata
  • Fix regression on performance of prefab creation
  • Fix compatibility link to doc
  • Fix no repaint when selection has changed in toolbox
  • Fix compatibility with unity 2018.4 to 2019.2
  • Fix CreatePrefab missing materials

Known Issues

  • JT format: JT v10 format gives uneven results. When possible, prefer using JT v9 format.
  • The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)

Hotfix 2020.1.0.25

Improved

Fixed

  • Fix compatibility with Unity 2018.4
  • Fix VRED import issues
  • Fix mesh colliders not serialized when creating prefab
  • Fix point cloud splat shader far distance

Release 2020.1.0.22

Breaking Changes

  • Namespace PiXYZ is changed to Pixyz

New

  • Add PLMXML reload
  • Add point cloud LODs at import time
  • Resize texture when too large
  • Add support for USD file format
  • Add support for RVM file format
  • Add opacity in baking
  • Make merge LOD-aware
  • Add undo-redo in toolbox / rule-engine
  • Add 'Run Rules' action to allow the nesting of staging rules
  • Add compatibility with Unity 2020.1
  • Add support for custom plugin location in Asset folders

Improved

  • Change default LODs in ImportSettings
  • Remove "Only If Settings" preference and change enum for bool (default is Always)
  • Improve LOD control in import window
  • Improve Alias material conversion
  • Add possibility to (re)import multiple files placed in Asset folder at once (multiselection support)
  • Add support for files placed in a custom package (via Unity's package manager)
  • Improve performances of LOD generation
  • Update Pixyz identity
  • Improve token information in license manager

Fixed

  • Fix warnings in matrix conversion
  • Fix black triangles when retopologizing
  • Fix instances not handled when retopologizing multiple objects at once
  • Fix licensing not working when Unity project path contains special characters

Known Issues

  • The VRED import has a few issues (a hotfix is coming very soon, for now please stay on 2019.2)
  • The retopologize + baking tool is very slow in some conditions (for point clouds as for meshes)

Older Releases

Pixyz Plugin for Unity 2019.2