The Visualization panel allows to control the main parameters defining how objects are displayed and rendered in the Viewer.

It is divided in 2 sub-panels: Settings and Lighting & Environment

NOTE                All the settings available in this panel (and more) can also be set from the Preferences (F9)




Keyboard Shortcut


Used to override the transparency of all the Parts contained in the scene, allowing a see-through (X-Ray) visualization mode

Ambient Occlusion (SSAO)

If enabled, it adds a general Ambient Occlusion effect on the Parts of the scene, imitating contact shadows (real-time post-process effect)

See also Lighting Modes

NOTE                More settings are available for this feature in the Preferences (F9) > Viewer > Effects > SSAO

Background Top Color

Defines the color at the top of the Viewport's background (a gradient from the Background Top Color to the Background Bottom Color is applied)

Background Bottom Color

Defines the color at the bottom of the Viewport's background (a gradient from the Background Top Color to the Background Bottom Color is applied)


The trackball is a helper visible in the Viewport that defines the camera rotation point.

See also Navigation Controls


The scene grid brings a visual help to evaluate objects orientation and objects scale. By default, the grid size is 2 meters large.


If enabled, sets the navigation controls as “Catia-like navigation” mode (mouse only)

See also Navigation Controls

Constraint Up Axis

If enabled, the "Constraint Up Axis" parameter keeps the camera from rotating around the up-axis

Camera Field Of View

Define the field of view of the virtual camera used in the viewport to visualize the scene


If enabled, displays the skeletons of rigged models when existing

Lighting & Environment

The parameters list in the Lighting & Environment panel define how the scene and the objects it contains are lit.

NOTE                See also Lighting Modes for more information



Keyboard Shortcut

Exposure (lighting brightness)

Defines how bright the lighting used to light the scene is set. Depending of the Environment Map chosen in the "Environment Map Selector", the value of this parameter is automatically changed, but can be adjusted manually using by the user using this setting

Use Environment Map

If enabled, the scene and its objects are lit using the Environment Map (HDR map) defined in the "Environment Map Selector". Otherwise, 4 default lights are used.

Environment Map Selector

Allows to select the Environment Map (HDR texture) used to light the scene if the parameter "Use Environment Map" is enabled.

The user can define a custom Environment Map choosing an HDF texture file.

Environment Map Rotation

Used to rotate the HDR texture around the scene's up-axis (Y), in order to adjust the lighting of the scene

TIP                Use the shortcut CTRL + ALT + LMB to quickly rotate the Environment Map, and appreciate how your 3D models react to a change in the lighting

Show As Background

If enabled, makes the Environment Map visible in the background of the Viewer (overriding the default gradient background)

Environment Map Blur

Defines how blurry the Environment Map is when shown in the background

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