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Create texture coordinates by projection on the axis-aligned bounding box

API function: algo.mapUvOnAABB

Use this feature to generate texture coordinates by projecting meshes on the axis-aligned bounding box (AABB) of the model.

Create Projected UVs

Parameters

Alignment on matrix

Choose whether to project the texture coordinates of each input mesh on its own local AABB or on the global AABB of the scene.

Create projected texture coordinates

3D size of the UV space

Define the scale of the projected texture coordinates so that they fit into the UV space.

UV channel

Choose the UV channel in which you want to store texture coordinates.

Existing texture coordinates

Choose whether replace the existing texture coordinates with new ones in the selected UV channel.