Create texture coordinates by projection on the axis-aligned bounding box
API function: algo.mapUvOnAABB
Use this feature to generate texture coordinates by projecting meshes on the axis-aligned bounding box (AABB) of the model.
Parameters
Alignment on matrix
Choose whether to project the texture coordinates of each input mesh on its own local AABB or on the global AABB of the scene.

3D size of the UV space
Define the scale of the projected texture coordinates so that they fit into the UV space.
UV channel
Choose the UV channel in which you want to store texture coordinates.
Existing texture coordinates
Choose whether replace the existing texture coordinates with new ones in the selected UV channel.