Repack texture coordinates
API function: algo.repackUV
Use this feature to repack the UV islands of a set of input meshes into a single UV space [0, 1].
The precision of the algorithm is driven by the iterations and the resolution parameters.
Tip
For lightmapping, we recommend that you run the feature once per mesh, to repack texture coordinates per mesh. This operation optimizes the space taken by the lightmap.
This example shows an entire lightmap, where each highlighted square represents one repacked mesh: