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    Decompose convex meshes

    API function: algo.convexDecomposition

    Use this feature to create a new set of convex meshes that approximate the selected mesh.

    An example of use is convex mesh colliders.

    The feature is driven by two parameters:

    • The maximum number of convex meshes to be created
    • The maximum number of vertices per convex mesh

    This example shows how you can use this feature to solve 3D physics problems:

    A ring toss game slides on a sloping surface.

    Without processing, classic 3D physics engines can't simulate the movement of the rings. Because of concavity, the pillars and the rings require specific processing:

    1. The base must be decomposed into a set of four convex meshes:

      Create Projected UVs

    2. Each ring must be decomposed into enough convex meshes for the simulation to look realistic:

      Create Projected UVs

    Tip

    A convex decomposition with V vertices and T triangles always satisfies the Euler characteristic:

    V = 2 + T/2

    You can use this formula to show the triangle count to users.

    Version 2024.2.2.3
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