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    Proxy Mesh

    API function: algo.proxyMesh

    Use this feature to remesh selected meshes into a new set of meshes using a marching cubes approach.

    This feature is designed to create very lightweight meshes that you can use, for example, for baking and mesh colliders.

    Remeshing

    The algorithm

    This algorithm is based on a marching cubes computed on a dilated voxel grid in order to create a watertight mesh. To be compatible with surfacic meshes, a specific parameter exists, that will improve the quality of the reconstruction by allowing non-watertight meshes to be created, and avoided double-skin around surfacic meshes.

    Additional resources

    • Bake materials
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