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    Class Matrix4

    A Matrix4 is a 4x4 Matrix, an homogeneous matrix representing a transformation (translation, rotation, scale) in a 3D coordinates system

    Array of 4 Array4

    Functions accepting this type or a list of this type as a parameter:

    • algo.applyUvTransform
    • cad.createCircleCurve
    • cad.createCosinusCurve
    • cad.createEllipseCurve
    • cad.createHelixCurve
    • cad.createHyperbolaCurve
    • cad.createParabolaCurve
    • cad.createTransformedCurve
    • cad.createBRepCone
    • cad.createBRepCube
    • cad.createBRepCylinder
    • cad.createBRepPlane
    • cad.createBRepSphere
    • cad.createBRepTorus
    • cad.createConeSurface
    • cad.createCylinderSurface
    • cad.createEllipticConeSurface
    • cad.createPlaneSurface
    • cad.createSphereSurface
    • cad.createTorusSurface
    • geom.applyTransform
    • geom.fromLookAtMatrix
    • geom.getMaxScale
    • geom.invertMatrix
    • geom.multiplyMatrices
    • geom.multiplyMatrixPoint
    • geom.multiplyMatrixVector
    • geom.toTRS
    • material.getPointsAndMaterialFromText
    • polygonal.createJointPlaceholders
    • polygonal.createMeshFromText
    • polygonal.setMeshSkinning
    • scene.createSceneFromMeshes
    • scene.applyTransformation
    • scene.setLocalMatrices
    • scene.setLocalMatrix
    • scene.setPartsTransforms
    • scene.setPartsTransformsIndexed
    • scene.setPivotOnly
    • view.setViewerMatrices
    Inheritance
    Matrix4
    Namespace: Geom
    Syntax
    Version 2025.2.0.1
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