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    Create a Custom UI

    Once the initial setup of the Pixyz UI and its virtual environment is complete, launching it will automatically open a default UI from default_ui.py. It contains many useful windows that you might know from other applications, like a scene hierarchy, an inspector, a list of all materials or a uv viewer. However, as the sources of Pixyz UI are included in the sdk, you can modify and extend them as you wish. Moreover, creating a personalized viewer with a custom UI is extremely simple and can be a useful step in pipeline validation.

    This document aims to enable you to make your own modifications to the Pixyz UI in order to develop a personalized application.

    Create a simple viewer

    As you can see in pxzui/__init__.py, the default UI is opened and run after importing the sdk. This will automatically create all the windows in imgui and add them to Pixyz UI. It also defines a default layout and instructs Pixyz UI to store the modifications on closure in a specific location. In essence, it is forming another layer on top of Pixyz UI, which we don't need to create a simple viewer.

    Let's modify __init__.py to open a window with just the Pixyz Viewer and a few gizmos. Instead of importing, instantiating and executing DefaultUI, we will use the Pixyz UI class:

    # We don't need this anymore:
    # from pxzui.default_ui import DefaultUI
    # default_ui = DefaultUI()
    # default_ui.run()
    
    from pxzui.pixyz_ui import PixyzUI
    pixyz_ui = PixyzUI()
    pixyz_ui.run()
    

    This will open a simple window containing nothing but a viewer, gizmos and some basic functionality. Try importing a file via io.importScene before opening the UI to inspect the model. It also supports importing a model via drag&drop.

    Add existing windows from the default UI

    Most of the time, it won't be necessary to have all the windows that come with the default UI. As we have seen above, we can create a minimalistic viewer with pxzui.pixyz_ui. Let's imagine that our current project still needs to have some overview of the hierarchy in the scene. In the default UI, there is a window called SceneTree (ui/scene_tree.py) that contains a hierarchical, searchable list of all occurrences in the scene. If we would like to include this window in our minimalistic Pixyz UI, we can just add the following lines to the previous example:

    # We don't need this anymore:
    # from pxzui.default_ui import DefaultUI
    # default_ui = DefaultUI()
    # default_ui.run()
    
    from pxzui.pixyz_ui import PixyzUI
    from pxzui.ui.scene_tree import SceneTree
    from pxzui.window import Window
    pixyz_ui = PixyzUI()
    
    # Create and add the scene tree window
    scene_tree = SceneTree(pixyz_ui)
    scene_tree_window = Window("Scene Tree")
    scene_tree_window.gui_function = scene_tree.draw
    pixyz_ui.add_window(scene_tree_window)
    
    pixyz_ui.run()
    

    A new window called Scene Tree will be visible in the UI (it's initial size might be very small, as there is no layout file for it yet). It has exactly the same functionality as the scene tree from the default UI.

    Tip

    This can be done with many other windows of the default UI (Inspector, Material Browser, History, Output, ...) to create a fully customized solution.

    Extend Pixyz UI with your own widgets

    To create your own imgui windows, you need to attach them to the Pixyz UI before executing it. Pixyz UI uses imgui-bundle, enabling the creation of complex user interfaces with just a few lines of code. Here's an example on how to create a window with a background viewer and a few buttons to reduce its triangle count via decimation. It extends the simple viewer from the first example (Create a Simple Viewer) with a few lines to draw a customized window.

    from imgui_bundle import imgui
    from pxzui.ui.pixyz_ui_events import PixyzUIEvent
    from pxzui.window import Window
    from pxzui.pixyz_ui import PixyzUI
    
    pixyz_ui = PixyzUI()
    pixyz_ui.emit(PixyzUIEvent.FIT_VIEWERS_EVENT)
    
    # Prevent idling
    pixyz_ui.idle_flags.add_flag("camera_rotation")
    pixyz_ui.idle_flags.set_flag("camera_rotation", True)
    
    # Custom window definition
    custom_window = Window("My Window")
    custom_window.flags = imgui.WindowFlags_.always_auto_resize | imgui.WindowFlags_.no_resize | imgui.WindowFlags_.no_collapse | imgui.WindowFlags_.no_title_bar
    custom_window.enabled = True
    
    # Window function
    turntable_speed = 20
    show_edges = False
    poly_count = pxz.scene.getPolygonCount([pxz.scene.getRoot()])
    def custom_window_function():
        # Will be executed every frame
        global turntable_speed, show_edges, poly_count
    
        # Show mesh edges to see the decimation effect
        show_edges_changed, show_edges = imgui.checkbox("Show Edges", show_edges)
        if show_edges_changed:
            pxz.view.setViewerProperty("ShowEdges", str(show_edges), pixyz_ui.background_viewer.viewer_id)
    
        # Center the camera to the model
        if imgui.button("Fit Camera", imgui.ImVec2(imgui.get_content_region_avail().x, 0)):
            pixyz_ui.emit(PixyzUIEvent.FIT_VIEWERS_EVENT)
    
        # Change the turntable speed
        _, turntable_speed = imgui.slider_int("Turntable Speed", turntable_speed, 0, 100)
        pixyz_ui.background_viewer.camera.rotate(turntable_speed/10000, 0.0)
        pixyz_ui.emit(PixyzUIEvent.VIEWER_FORCE_UPDATE_EVENT)
    
        imgui.separator()
    
        # Decimate the model to the given ratio when the button is clicked
        ratio = 70.0
        def decimate():
            global poly_count
            pxz.algo.decimateTarget(occurrences=[pxz.scene.getRoot()], targetStrategy=['ratio', ratio])
            poly_count = pxz.scene.getPolygonCount([pxz.scene.getRoot()])
        if imgui.button("Decimate to " + str(ratio) + "%", imgui.ImVec2(imgui.get_content_region_avail().x, 0)):
            pixyz_ui.process_queue.enqueue(decimate)
    
        # Display the polygon count
        imgui.text("Polygon Count: " + str(poly_count))
    
    custom_window.gui_function = custom_window_function
    # Add custom window to Pixyz UI
    pixyz_ui.add_window(custom_window)
    
    pixyz_ui.run()
    

    Here's the final result:

    pixyzui_custom_ui

    Version 2025.3.0.0
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