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    Generate UV By Projection

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    The Map UV On AABB function generates texture coordinates (UVs) using a projection on the Axis-Aligned Bounding Box (AABB) of the selected parts.

    See also About UVs.

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    Note

    More projection types are available in the API: Map UV On Plane, Map UV On Sphere…

    Parameters

    Parameter Description Keyboard Shortcut
    Use Local AABB If enabled, the UVs will be projected for each mesh of the input meshes along its own local bounding box (AABB), instead of the scene global Bounding Box:

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    UV 3D Size Defines how the resulting projected UVs are scaled to reach the targeted size (in the UV space)
    Channel Defines the UV channel on which the resulting projected UVs will be stored
    Override Existing UVs If enabled, meshes already having UVs on the targeted UV channel will be deleted and replaced with new UVs resulting from the UV projection
    Ignore Scale If the parameter Use Local AABB is enabled, the local scale transformation of each Part of the selection is ignored

    API function parameters

    Check the API Reference to use this function in Python code:

    • Map UV On AABB
    Pixyz Studio 2024.1.0.44 based on SDK 2024.3.0.14
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