Export Unity Prefab

In order to bridge the gap between the CAD world and Unity Editor to unlock Real-Time 3D content creation, Pixyz Studio natively supports the export of Unity Prefab files.
In Unity3D, a Prefab is a special type of component that allows fully configured GameObjects to be saved in the Project for reuse.
This export capability provides a streamlined workflow from CAD/3D models to Unity Editor:
- Import and aggregate CAD/3D models in Pixyz Studio
 - Prepare and optimize them using the full extent of Pixyz Studio features
 - Export as a .prefab file, directly in the targeted Unity Editor project
 
Note
To import multiple 3D models optimized with Pixyz in a runtime app built with Unity, the recommended solution is to use glTF files as pivot files, generated with Pixyz SDK: more information here
Supported features
- Full Product Structure (hierarchy)
 - Conversion to Unity’s Coordinate System (Y-up, left-handed, no removeSymmetryMatrices applied)
 - Non-visible occurrences exported (kept non-visible)
 - Instances preserved
 - Meshes (triangulated and attributes exported are: normals, UVs (channels 0 and 1 only) and tangents)
 - Materials (converted to Unity Standard material type)
 - Textures (embedded as raw images)
 
Not exported/supported
- Lines, points and BRep geometries (give empty GameObjects if existing)
 - Vertex colors
 - Metadata or Custom Properties
 - Animation
 - PMI/Variants/Views/Cameras