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    Export Unity Prefab

    Image

    In order to bridge the gap between the CAD world and Unity Editor to unlock Real-Time 3D content creation, Pixyz Studio natively supports the export of Unity Prefab files.

    In Unity3D, a Prefab is a special type of component that allows fully configured GameObjects to be saved in the Project for reuse.

    This export capability provides a streamlined workflow from CAD/3D models to Unity Editor:

    1. Import and aggregate CAD/3D models in Pixyz Studio
    2. Prepare and optimize them using the full extent of Pixyz Studio features
    3. Export as a .prefab file, directly in the targeted Unity Editor project
    Note

    To import multiple 3D models optimized with Pixyz in a runtime app built with Unity, the recommended solution is to use glTF files as pivot files, generated with Pixyz SDK: more information here

    Supported features

    • Full Product Structure (hierarchy)
    • Conversion to Unity’s Coordinate System (Y-up, left-handed, no removeSymmetryMatrices applied)
    • Non-visible occurrences exported (kept non-visible)
    • Instances preserved
    • Meshes (triangulated and attributes exported are: normals, UVs (channels 0 and 1 only) and tangents)
    • Materials (converted to Unity Standard material type)
    • Textures (embedded as raw images)

    Not exported/supported

    • Lines, points and BRep geometries (give empty GameObjects if existing)
    • Vertex colors
    • Metadata or Custom Properties
    • Animation
    • PMI/Variants/Views/Cameras
    Pixyz Studio 2025.1.1.2 based on SDK 2025.1.2.3
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