This functions allows to create a Component Colliders on the existing mesh or on a newly created one (Retopology). 


4 strategies are available: 



Create Collider : Retopology


Create a mesh approximation (low-poly) for an assigned Collider.


For further guidance, consult Retopologize function.


Create Collider : Convex Decomposition


Create set of convex mesh Colliders from original geometry. Ideal for advanced Physics collision. Colliders are assigned on existing GameObjects.




This strategy comes with 3 new parameters: 


  • Max Decomposition Per Mesh: Maximum number of convex hull to generate per mesh. For instance with the example, for the grey Gameobject, we would go for a value of 4 (the 3 tubes + the base)
  • Max triangles per Mesh: Maximum number of triangles per output collider mesh
  • Resolution: It's the precision you want to give to your mesh collider. Put a much higher resolution will occur to a consequent increase in processing time.


Create Collider : Axis-aligned Bounding-box


Create set of Box Colliders for each Mesh. Colliders are assigned on existing GameObjects. 


Create Collider : Original Mesh


Use existing mesh as Collider.