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    Mesh Menu

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    The Mesh menu contains the most commonly used mesh data preparation algorithms:

    Menu option Description Keyboard Shortcut
    Repair Mesh Automatically repairs selected meshes (tessellated geometries): stitches disconnected edges within the given tolerance, orients faces consistently…
    Orient Faces Orients consistently polygons' faces and normals in the same direction by propagating orientation information from one polygon to the other, for the selected meshes.
    See About Face and Vertex Normals
    Invert Faces Orientation Inverts polygons' faces and normals orientation, for the selection. The selection can be either parts, patches or polygons.
    Orient Faces From Current View Orient Faces From Current View executes a semi-automatic repair of polygons’ face orientation, based on the viewport camera. It uses the camera's position to properly and automatically orient meshes faces towards its direction.

    TIP: Use it step by step around your model until you are satisfied with meshes face orientation
    Orient Faces (Advanced) Orients all polygon faces in the same direction, automatically and at once on a full model, using a scattering of cameras to determine faces final orientation
    Create Normals Creates normals on the polygons of the selection
    See About Face and Vertex Normals
    Orient Normals Orients consistently clockwise the vertex normals of a mesh in order to correct its smoothing
    See About Face and Vertex Normals
    Delete Normals Deletes normals from a mesh

    WARNING: Deleting normals from a mesh can result in an improper shading (black or faceted)
    See About Face and Vertex Normals
    Create Tangents Creates tangents on selected meshes, accordingly to their UVs (requires UVs in order to work)
    Identify Patches Creates patches boundaries on the selected meshes, based on geometrical information (attributes, edges angle, former CAD information…)
    Delete Patches Deletes patches boundaries
    Explode Part By Materials Creates one Part occurrence by material applied on the patches of the selected parts
    Explode Part By Connected Meshes Splits all the connected meshes within a Part into one new Part per connected mesh, for the selected parts
    Explode Part By Patches Splits meshes following patch boundaries and creates one single Part occurrence per old patch
    Separate Selection in New Part Creates a new part out of a selection of submeshes (patches, polygons…)
    Create Lines Creates polylines (made of free edges connected together) out of patches boundaries
    Delete Lines Deletes polylines (made of free edges connected together)

    TIP: It can be useful to delete lines prior to exporting to FBX files, in order to limit the file size and avoid performance issues in some cases.
    Create Textures From Lines Create textures out of coplanar polylines (made of free edges connected together)
    Extract Neutral Axis From Pipes Create a polyline (or a group of polylines) out of any swept shape like piping, wiring, tubing
    Create Pipes From Lines Extrudes a circular section along an underlying polyline (sweep)
    Delete Free Vertices Deletes all free vertices of a selection of meshes
    Remove Z-fighting Remove Z-fighting (surfaces overlapping) by slightly shrinking the selected parts' surfaces
    Vertex Offset Moves the vertices by offsetting their position along their normal, positively or negatively
    Pixyz Studio 2025.1.1.2 based on SDK 2025.1.2.3
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