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    Vertex Offset

    The Vertex Offset function allows you to move the vertices by offsetting their position along their normal, positively or negatively.

    Indeed in some data preparation use cases, it can be necessary to inflate or deflate a mesh, meaning to displace its vertices positively or negatively, because it is easier than actually moving the parts.

    For example, when 2 parts are overlapping (creating Z-fighting):

    Image

    How to

    Access the Vertex Offset function from Mesh menu.

    Use the Inflate and Deflate presets available to offset vertices by a value of +0.1mm or -0.1mm.

    Note

    This is the core function used in the Remove Z-fighting function.

    Pixyz Studio 2025.1.1.2 based on SDK 2025.1.2.3
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