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    Optimize Mesh Menu

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    The Optimize Mesh menu contains advanced mesh data optimization/reduction algorithms:

    Menu option Description Keyboard Shortcut
    Remove Holes Removes holes from the meshes of the selected parts, or fills them with a specified material
    See also: Remove Holes in Pixyz SDK documentation
    Decimate To Quality Reduces meshes density (polygon count) on the selected parts by performing a decimation algorithm
    See also: About Decimation
    Decimate To Target Reduces the polygon density targeting the target [polycount defined by the user
    See also: About Decimation
    Generate LOD Chain Automatically generates 3 LODs for the current selection
    See also: Generate LOD Chain
    Remove Occluded Geometries Automatically deletes parts, patches or polygons not viewed from a set of cameras placed spherically around the selected parts
    See also: Remove Occluded Geometries in Pixyz SDK documentation
    Remove Occluded Geometries (Advanced) Automatically deletes parts, patches or polygons not viewed from a set of cameras automatically generated and scattered around the selected model.
    See also: Remove Occluded Geometries (Advanced) in Pixyz SDK documentation
    Generate Phantom Mesh Automatically generates one unique optimized mesh out of the models in the scene, with materials
    Proxy Mesh + Bake Automatically generates a proxy mesh (or remeshing) out of the current selection, with optional automatic texture maps generation (by baking)
    Decimate To Target + Bake Automatically decimates a selection of meshes, using as a target a triangle count or a ratio (reduction percentage), and bakes Normals information into a texture (plus other textures)
    Check out this video to learn more about this feature:
    Create Billboard Create a billboard (textured planes) out of a selection of parts
    Voxelize Automatically generates a voxelization representation out of the external skin of the selected parts
    Marching Cubes Automatically generates a marching cubes representation out of the meshes of the selected Parts
    Convex Decomposition Creates a new set of convex meshes approximating the given meshes
    Proxy Mesh Automatically generates a proxy mesh (or remeshing) out of the current selection
    Replace By Use to replace a selection of occurrences with another occurrence, its Bounding Box, a Convex Hull envelop or a primitive
    Bake Texture Maps Create textures maps (map types: Diffuse, Normal, Opacity, Roughness, Specular, Metallic, AO, Part ID, Material ID…) out of the selected parts, providing they have normalized UVs.

    TIP: By default, maps are baked with a padding (or “dilation”) of a few pixels, defined in the Padding parameter. It is also possible to bake maps with an “infinite” padding, in order to avoid issues, like mipmap bleeding when seeing a model from a distance. To do so, set the value in the Padding parameter to -1:
    Combine Materials in Textures Combines materials into one baked material, assigned to the selection (no parts merging)
    Pixyz Studio 2025.1.1.2 based on SDK 2025.1.2.3
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