Class VariantsManager.MaterialSwitch
Class handling material variants
Inherited Members
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: PiXYZ.Import
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class MaterialSwitch : VariantsManager.Switch<Material>
  Constructors
MaterialSwitch(GameObject, String, String)
Declaration
public MaterialSwitch(GameObject root, string switchName, string materialVariantsFile)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GameObject | root | |
| System.String | switchName | |
| System.String | materialVariantsFile | 
Methods
selectVariant(Object)
Selects the material variant passed as parameter
Declaration
public override bool selectVariant(object variant)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Object | variant | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if success  |