Class ActionIn<Input>
Abstract class for In Actions.
Inherit from this class to create an Action that do something from a given input.
Can be used to create RuleEngine Actions (end points).
Inherited Members
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: PiXYZ.Tools
Assembly: cs.temp.dll.dll
Syntax
public abstract class ActionIn<Input> : ActionBase
  Type Parameters
| Name | Description | 
|---|---|
| Input | Specifies what kind of data enters your actions.  | 
      
Properties
inputType
Input type. Specifies what kind of data enters your actions.
Declaration
public override Type inputType { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Type | 
Overrides
outputType
Output type. This is always null in the case of a In-only Action.
Declaration
public override Type outputType { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Type | 
Overrides
Methods
run(Input)
Abstract execution method. When creating a new action, this method implementation will hold all the processing code.
Declaration
public abstract void run(Input input)
  Parameters
| Type | Name | Description | 
|---|---|---|
| Input | input | Input data, of the given inputType  |