Class VariantsManager.TransformSwitch
Class handling transform variants
Inheritance
System.Object
    
    
    VariantsManager.TransformSwitch
  Inherited Members
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: PiXYZ.Import
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class TransformSwitch : VariantsManager.Switch<TransformVariant>
  Constructors
TransformSwitch(GameObject)
Declaration
public TransformSwitch(GameObject switchObject)
  Parameters
| Type | Name | Description | 
|---|---|---|
| GameObject | switchObject | 
Methods
objectDisabled(TransformVariant)
Declaration
public void objectDisabled(TransformVariant disabled_variant)
  Parameters
| Type | Name | Description | 
|---|---|---|
| TransformVariant | disabled_variant | 
selectVariant(Object)
Selects the transform variant passed as parameter
Declaration
public override bool selectVariant(object variant)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Object | variant | 
Returns
| Type | Description | 
|---|---|
| System.Boolean | True if success  | 
      
Overrides
variantEnabled(TransformVariant)
Declaration
public void variantEnabled(TransformVariant enabled_variant)
  Parameters
| Type | Name | Description | 
|---|---|---|
| TransformVariant | enabled_variant |