Class SetMesh
Inheritance
System.Object
    
    ActionInOut<System.Collections.Generic.IList<GameObject>, System.Collections.Generic.IList<GameObject>>
    SetMesh
  Inherited Members
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
  Namespace: PiXYZ.Tools.Builtin
Assembly: cs.temp.dll.dll
Syntax
public class SetMesh : ActionInOut<IList<GameObject>, IList<GameObject>>
  Fields
remplacementMesh
Declaration
[UserParameter(null, null, null, null)]
public Mesh remplacementMesh
  Field Value
| Type | Description | 
|---|---|
| Mesh | 
Properties
id
Declaration
public override int id { get; }
  Property Value
| Type | Description | 
|---|---|
| System.Int32 | 
Overrides
menuPathRuleEngine
Declaration
public override string menuPathRuleEngine { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Overrides
menuPathToolbox
Declaration
public override string menuPathToolbox { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Overrides
tooltip
Declaration
public override string tooltip { get; }
  Property Value
| Type | Description | 
|---|---|
| System.String | 
Overrides
Methods
getErrors()
Declaration
public override string[] getErrors()
  Returns
| Type | Description | 
|---|---|
| System.String[] | 
Overrides
run(IList<GameObject>)
Declaration
public override IList<GameObject> run(IList<GameObject> input)
  Parameters
| Type | Name | Description | 
|---|---|---|
| System.Collections.Generic.IList<GameObject> | input | 
Returns
| Type | Description | 
|---|---|
| System.Collections.Generic.IList<GameObject> | 
Overrides
PiXYZ.Tools.ActionInOut<System.Collections.Generic.IList<GameObject>, System.Collections.Generic.IList<GameObject>>.run(System.Collections.Generic.IList<GameObject>)