Class AddLight
  
  
  
  
    Inheritance
    System.Object
    
    ActionInOut<
System.Collections.Generic.IList<
GameObject>, 
System.Collections.Generic.IList<
GameObject>>
 
    AddLight
   
  
    Inherited Members
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
      System.Object.ToString()
    
    
      System.Object.Equals(System.Object)
    
    
      System.Object.Equals(System.Object, System.Object)
    
    
      System.Object.ReferenceEquals(System.Object, System.Object)
    
    
      System.Object.GetHashCode()
    
    
      System.Object.GetType()
    
    
      System.Object.MemberwiseClone()
    
   
  
  Assembly: cs.temp.dll.dll
  
  
    public class AddLight : ActionInOut<IList<GameObject>, IList<GameObject>>
   
  Fields
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public Color color
   
  Field Value
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public MonoBehaviour customScript
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | MonoBehaviour | 
         | 
      
    
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public float intensity
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public float range
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Single | 
         | 
      
    
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public LightShadows shadowType
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | LightShadows | 
         | 
      
    
  
  
  
  
  
  
  Declaration
  
    [UserParameter(null, null, null, null)]
public LightType type
   
  Field Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | LightType | 
         | 
      
    
  
  Properties
  
  
  
  
  
  
  
  Declaration
  
    public override int id { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Int32 | 
         | 
      
    
  
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    public override string menuPathRuleEngine { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.String | 
         | 
      
    
  
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    public override string menuPathToolbox { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.String | 
         | 
      
    
  
  Overrides
  
  
  
  
  
  
  
  Declaration
  
    public override string tooltip { get; }
   
  Property Value
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.String | 
         | 
      
    
  
  Overrides
  
  Methods
  
  
  
  
  
  
  
  Declaration
  
    public override IList<GameObject> run(IList<GameObject> input)
   
  Parameters
  
    
      
        | Type | 
        Name | 
        Description | 
      
    
    
      
        | System.Collections.Generic.IList<GameObject> | 
        input | 
         | 
      
    
  
  Returns
  
    
      
        | Type | 
        Description | 
      
    
    
      
        | System.Collections.Generic.IList<GameObject> | 
         | 
      
    
  
  Overrides
  PiXYZ.Tools.ActionInOut<System.Collections.Generic.IList<GameObject>, System.Collections.Generic.IList<GameObject>>.run(System.Collections.Generic.IList<GameObject>)